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The Civilization series gives you a score at the end of the game that compares you to other world leaders.The increasing number of game developers acknowledging that there are gamers who are unable to play on harder difficulty settings along with the desire to appeal to more casual gamers has made pushed such mockery into being a Discredited Trope. However, this is cold comfort to those people who really cannot just "practice and get better", such as those with disabilities, and do not appreciate a game making fun of them for something that is entirely out of their control. Now a lot of these "mocking" endings are worth seeing at least once, and in a few cases (most notably Guitar Hero 2 and Rocks The 80s), you actually get rewards from the easiest difficulty you can't get any other way. For example, all the enemies turn Super-Deformed and your weapon becomes a broomstick.

The Humiliating Way: The game turns ridiculous in one way or another on easy difficulties. This is to prevent you from just unlocking all the extras on the easiest levels and then ignoring the main game. The game may also end early or not give you the best ending. The Serious Way: You cannot unlock extra gameplay modes or features on the easier difficulties.
#THE DISHWASHER VAMPIRE SMILE CHEAT ENGINE PC#
original ranking, displayed here, featured on PC Gamer, based on data downloaded prior to the Steam summer sales,.
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If you arrived here from a PC Gamer article, I suggest you check the Python source code and one of these rankings: Contradiction - the all-video murder mystery adventure (appID=373390).To reproduce the results, use data downloaded between June 19 and June 23 (found in my initial commit to Github), with alpha ~ 10^(6.45), which arises from an optimization with 1 example of "hidden gem": The Python source code can be found on Github. Finally, here is a reference to the NeoGAF post explaining the method, and the NeoGAF post explaining the idea behind the optimization of the only free parameter. The quality measure comes from SteamDB and the popularity measure comes from SteamSpy API. Therefore, the score of a game is defined as the product of a quality measure (its Wilson score) and a decreasing function of a popularity measure (its players total forever). A "hidden gem" is defined as a high-quality game (hence the "gem") which only got little attention (hence "hidden").

This post contains a ranking of Steam games, based on a score intended to favor "hidden gems".
